3 ms·
True but even for static areas and backgrounds I feel like this detail and fidelity blows away what is used in current AAA games.
by alphabetting 4y ago
True but even for static areas and backgrounds I feel like this detail and fidelity blows away what is used in current AAA games.
- NoOneNearMe 4y agoI think a bigger problem is how much computational resources NERF models need. From the paper, "Our model, Mip-NeRF 360, and our 'mip-NeRF 360 + iNGP' baseline were all trained on 8 NVIDIA Tesla V100-SXM2-16GB GPUs." Even with all that, it takes almost an hour to train. A developer would need to do this for every scene, which may make it unfeasible for indies, those who would benefit the most from NERF in gaming.
- piyh 4y agoThe better question is how many person hours would it take to model a scene like that with alternative approaches, and can a NeRF be used to create outputs that could be used in a game engine?
- deleted 4y ago[deleted]
- mrguyorama 4y agoThat's basically just FMV games all over again.