3 ms·
The problem for gaming is, these scenes are completely static.
by _0ffh 4y ago
The problem for gaming is, these scenes are completely static.
- alphabetting 4y agoTrue but even for static areas and backgrounds I feel like this detail and fidelity blows away what is used in current AAA games.
- NoOneNearMe 4y agoI think a bigger problem is how much computational resources NERF models need. From the paper, "Our model, Mip-NeRF 360, and our 'mip-NeRF 360 + iNGP' baseline were all trained on 8 NVIDIA Tesla V100-SXM2-16GB GPUs." Even with all that, it takes almost an hour to train. A developer would need to do this for every scene, which may make it unfeasible for indies, those who would benefit the most from NERF in gaming.
- piyh 4y agoThe better question is how many person hours would it take to model a scene like that with alternative approaches, and can a NeRF be used to create outputs that could be used in a game engine?
- deleted 4y ago[deleted]
- mrguyorama 4y agoThat's basically just FMV games all over again.
- spyder 4y agoLot of game assets are static, and people are working on animated NERFs too. Also another necessary thing will be collisions and physics. example for character animation: https://zju3dv.github.io/animatable_nerf/ https://zju3dv.github.io/animatable_nerf/ example for the static world already working in Unreal engine real-time: https://www.youtube.com/watch?v=GjpzMDur7UY https://www.youtube.com/watch?v=GjpzMDur7UY diffusion models for NERF asset generation: https://sirwyver.github.io/DiffRF/ https://sirwyver.github.io/DiffRF/ https://dreamfusion3d.github.io/ https://dreamfusion3d.github.io/ Physics: https://www.youtube.com/watch?v=Md0PM-wv_Xg https://www.youtube.com/watch?v=Md0PM-wv_Xg https://www.youtube.com/watch?v=Eklh1pIAri0 https://www.youtube.com/watch?v=Eklh1pIAri0 and there are a lot more research being done on this, it's hard to keep up with all the things happening in AI