2 ms·
> Is it really that hard to round those corners? Yes. They are unlikely to ever be 'round'. Perhaps when the entire scene, and not just reflections is render
by outworlder 4y ago
> Is it really that hard to round those corners?
Yes.
They are unlikely to ever be 'round'. Perhaps when the entire scene, and not just reflections is rendered by raytracers. That way one can represent mathematically correct curves. At that point we'll basically be throwing away all advancements in GPU tech.
Besides, it's utterly unnecessary when we can fake roundness by increasing the number of polygons and by clever illumination.