3 ms·
It was only this latest generation of consoles that started giving a shit about framerates again because they basically hit diminishing returns on pumping more
by hbn 4y ago
It was only this latest generation of consoles that started giving a shit about framerates again because they basically hit diminishing returns on pumping more triangles into every mole of every NPC, and resolutions were good enough at 4k, so framerates were suddenly something important enough to care about.
But the PS4/Xbone/Switch and prior 3D consoles certainly treated 30fps (sometimes less) as a standard in most cases. There's a reason people want to get Bloodborne ported somewhere else, because currently the only way to play it (PS4) is locked at 30fps.