3 ms·
> Most man-hours aren't spent on engineering problems but on gameplay and asset generation. Which is a shame. I'd really like to see more done in procedural ge
by Pet_Ant 4y ago
> Most man-hours aren't spent on engineering problems but on gameplay and asset generation.
Which is a shame. I'd really like to see more done in procedural generation and reactive content. Just read about a mod for CyberPunk where killing certain characters can effect the stockmarket. It would be cool to see all the NPCs become agents. It also means that after say 40 hour already your game world would become unique and unlike any other.