2 ms·
There really hasn't been great automatic mesh detail scaling techniques outside of tesselation shaders and they're not super easy for an artist to work with. U
by jayd16 4y ago
There really hasn't been great automatic mesh detail scaling techniques outside of tesselation shaders and they're not super easy for an artist to work with.
Unreal 5's Nanite system is a big step up but it's brand new and unique. Not many games are out yet and no other big engines have a competitor technology.