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They have a history of pulling projects that people like, and seem capricious / chaotic about it. How many different chat / messaging platforms has Google put o
by jzb 4y ago
They have a history of pulling projects that people like, and seem capricious / chaotic about it. How many different chat / messaging platforms has Google put out in the last ten years, for example?
Other companies cancel things, but I’m not aware of any that seem to do so as often. Google started developing a reputation for this more than a decade ago and has just kept doing it if not even doing it more often!
Is it Google’s right? This is always a weird question. Sure, it’s their right. It’s also people’s right to criticize them for doing so.
I do question anybody who adopts anything from Google these days. I just have zero confidence that I can expect any new Google product or service to stick around.
- orra 4y ago> How many different chat / messaging platforms has Google put out in the last ten years, for example? This is a good point. They don't iterate on products, at least that's my obvious perception. Instead, they launch competitor products, so in the end they end up pulling more products.
- bombcar 4y agoMicrosoft has had various tools and programs that they sunset (lynk becoming Skype for business becoming teams) but they do try to make a migration path available (or, arguably, they just put window dressing on the same backends).
- poopooracoocoo 4y agoThere's no migration path from Skype to Microsoft Teams (Personal). Microsoft hasn't picked one as far as I know. Microsoft similarly has a bunch of duplicate services and products. They've got chat functionality spread across many apps, specifically Teams, Skype, and Xbox. Windows also has widgets in Windows 11 and widgets in Xbox Game Bar. There's also the mess that is developing apps for Windows that has just become Chromium, partially due to Microsoft's own messes.
- Nathanba 4y agoI think it only seems worse from Google because their product shutdowns don't seem to be tied to financials and if that isn't the case then it makes them unpredictable to us as consumers. Let's remember that Google offers a lot of their products entirely for free. Yet the reason for shutting down Stadia was: "it hasn't gained the traction with users that we expected". But how does that make logical sense given that Gmail is free which means it costs money to Google and yet it gets to live forever but Stadia has paying customers and it's not good enough? It seems wild, it initially makes no sense. Unless I'm being more than naive and we the users are quite LITERALLY sold out to advertisers. I always assumed it was a bit exaggerated. But then you still have to wonder why the Stadia users can't be sold out for a profit but the Gmail users can be? Video too expensive? I guess that must be it.
- nobody9999 4y ago>But how does that make logical sense given that Gmail is free which means it costs money to Google and yet it gets to live forever but Stadia has paying customers and it's not good enough? >[...] >Unless I'm being more than naive and we the users are quite LITERALLY sold out to advertisers. Yes. Because when you can read every email and store it for data analysis focused on "targeted" ads, you can charge your customers (that's the advertisers, in case you thought it was gmail users) more when they invade your privacy. Stadia is (or rather, was) chump change[0] at best, and it's a lot harder to spy on everything someone does online when they're just playing games. And pausing game play to show you ads...well, that would certainly never fly. Remember, Alphabet exists to generate profit for their shareholders -- not to make cool stuff or make their product^W users happy. If flooding every gmail user's inbox with Goatse[1] every six minutes would increase revenue (and/or stock price), a billion people would be intimately familiar with a stranger's rectum. And GOOG would laugh all the way to the bank. [0] https://www.merriam-webster.com/dictionary/chump%20change https://www.merriam-webster.com/dictionary/chump%20change [1] https://en.wikipedia.org/wiki/Goatse.cx https://en.wikipedia.org/wiki/Goatse.cx Edit: Added the missing link, fixed formatting. Added link explaining what Goatse is, for those who are too young to have had the "pleasure" of experiencing it themselves.
- 4y ago
- column 4y agoI know your question was rethorical but I'm counting 7 chat / messaging platforms : Hangouts (2013): A messaging platform that integrated with Google+ and Gmail, offering text, voice, and video communication. Google Messages (formerly Android Messages, 2014): An SMS, MMS, and RCS messaging application for Android devices. Google Spaces (2016): A group messaging app that allowed users to create "spaces" for sharing links, images, and other content. Allo (2016): A messaging app featuring AI-powered smart replies, stickers, and end-to-end encryption. Duo (2016): A video calling app designed for one-on-one video communication on mobile devices. Google Meet (2017): A video conferencing service that supports text chat within the meeting interface, mainly targeted at businesses and organizations. Google Chat (formerly Hangouts Chat, 2018): A team messaging platform integrated with Google Workspace, designed for businesses and organizations. Bonus : Google Voice had messaging capabilities, YouTube could also go in there, but that's a stretch.