4 ms·
According to the user guide [0], it's as simple as dragging the provided DLL into the game folder. I'm going to try this out with one of my old favorites today,
by panki27 4y ago
According to the user guide [0], it's as simple as dragging the provided DLL into the game folder.
I'm going to try this out with one of my old favorites today, I doubt it'll be quite this easy.
[0] https://github.com/NVIDIAGameWorks/rtx-remix/wiki/runtime-user-guide https://github.com/NVIDIAGameWorks/rtx-remix/wiki/runtime-us...
- moron4hire 4y agoI believe the DLL alone only makes the game moddable. Thereafter, there's still a lot of work to do to swap out low resolution and poly-count assets for more detailed ones.
- capableweb 4y agoThe video seems to hint that some of the process of upgrading models can be done automatically with AI-assisted tooling.
- moron4hire 4y agoYeah, but not live at runtime. It's still a pre-process that needs to be applied per game. Maybe just dropping the DLL into the game folder will upgrade the lighting automatically, in the rare cases these older games used real-time lighting. But real-time lighting, as far as I remember, was a pretty rare technique, opting instead to bake lighting into textures during asset compilation.
- jsheard 4y agoThe graphical tool shown for swapping out assets also isn't available yet, though it's supposed to be coming "soon".
- lostmsu 4y agoThat last bit will hopefully be AI automated soon.
- amrb 4y agoThe of the widescreen fixes for the Unreal games was the addition of a dll file in the game folder.
- boywitharupee 4y agoWould this work for counterstrike 1.6 or halflife?
- panki27 4y agoI loaded up HL2 with this, it's the only game I've tested so far that actually loads the DLL correctly. I can toogle the overlay menu and I've gotten one of the menu screens to look somewhat OK. After loading into Route Canal or Sandtraps, it's pitch black, aside from the weapon and the buggy. Spent like half an hour messing with the settings but I couldn't get it to work well. NFS:U2 and GTA:SA do not start at all with the DLL present.
- boastful_inaba 4y agoIt could work - but loading modded DLLs on CS is a great way to get VAC banned. It would be a very expensive tech demo!