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> The Metaverse was always such a bad direction. Sure, but VR isn't, they're different things. For VR they've sold somewhere around 15-20 million headsets, and
by martindbp 4y ago
> The Metaverse was always such a bad direction.
Sure, but VR isn't, they're different things. For VR they've sold somewhere around 15-20 million headsets, and many people use it quite a bit. I have no doubt VR is/will be big, but the path to finding what's compelling in VR will be strange. Personlly I rediscovered a love for table tennis and play every single day now, I'd probably pay $2-3k for a Quest 2 if I had no choice.
That said I think trying to build the "Metaverse" in a top-down way will be very difficult, and Meta will probably not be the ones pulling it off since they don't have much good will, people actively avoid their social platforms if they can. But to me, what we need is not a Metaverse, but a good OS/platform with integrated social/identity, where friends can easily join each other's games, voice is enabled by default and provided as part of platform, not individual apps etc. Meta has been working on making this easier, but with my friends group the friction is still too high. And it's super annoying when third party apps (like Rec Room) needs their own login, friends/social features etc making it cumbersome to find your friends in there.
- ninth_ant 4y agoDo you have data to back up the statement “many people use it quite a bit” (where it refers to VR)?
- martindbp 4y agoElevenVR has, according to themselves, 1 million players (https://elevenvr.com/en/ https://elevenvr.com/en/), how many active I don't know. That's just one niche. Other popular games/experiences are various shooters (Onward, Pavlov etc), rhythm games, fitness games, social experiences like Rec Room and VR Chat, movie/tv viewing apps, golf. Fitness has to be the most surprising one which few people would have predicted. For me, a few of my friends bought one together so we can hang out and play games, as we live far away with families these days. Remote meetings is obviously a huge potential one, but we probably need one or two hardware iterations to make that a compelling alternative to video. So it's safe to say VR has found some compelling use-cases, the question is if it's enough to sustain growth. More use cases will open up as the hardware gets better, so I think so.
- robotburrito 4y agoI also play this table tennis game to just chill out mentally. For some reason it brings me peace to hit a ball back and forth.