4 ms·
The first instance of this would most likely alienate a lot of users. What is more likely to happen is the development of new products that basically cater to s
by mym1990 4y ago
The first instance of this would most likely alienate a lot of users. What is more likely to happen is the development of new products that basically cater to social needs through mimicking real world interactions. Subscribe for 15$ a month to feel like you have an unending flow of conversations with interesting bots that mimic your friends! I am sure there is a market for this.
This product could be advertised as a way for people who are not that socially inclined to practice their social skills. Or learn other languages through fake immersion. The use cases to make this seem like a benefit are pretty limitless.
- nirav72 4y agoMaybe some people can pretend they're interacting with a real person. But for me, knowing that I'm interacting with a bot would break the experience for me.
- mym1990 4y agoThis is a similar take I have on one player video games, I just reaaally have a lot more fun in multi-player or MMOs. But a ton of people love the solo run throughs and what not, power to them. I think it comes down to having a novel experience and one where there are some unexpected twists and turns.