4 ms·
You are right, but maybe that was the reason they couldn't use pancake? HDR is the reason for this, they need more brightness, so they sacrifice low persistenc
by bullen 4y ago
You are right, but maybe that was the reason they couldn't use pancake?
HDR is the reason for this, they need more brightness, so they sacrifice low persistence.
Also all AAA experiences on PSVR2 run at 60 FPS and re-project to 120 FPS.
So it's actually worse then my initial comment. Echo VR does 120 FPS without re-projection on a 15W device vs. 60 FPS on PS5 at 350W!!!
I have been sucking in too much VR news lately after a 7 year hiatus (not counting 3 HL:A playthroughs) so I confused all the info, thx for setting me straight!
- tanjtanjtanj 4y agoI believe the persistence issues come up with games that use reprojection from 60fps. I don't think its an issue with the screen itself just based on the raw specs from the screen. I don't get motion sickness from the PSVR2 like I would occasionally with the Rift CV1 but again, I'm not super knowledgeable about any of the underlying technology.