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Maybe I put it wrong. I should have said "your avatar is the ship." There are no "people" in EVE Online. The "people" are supposed to be biological clones susp
by sedatk 4y ago
Maybe I put it wrong. I should have said "your avatar is the ship."
There are no "people" in EVE Online. The "people" are supposed to be biological clones suspended in amniotic fluid integrated with the ship, so although they have the thoughts of the person they represent, they never get to leave the ship, and die when your ship is destroyed, so you get to create a new clone. That means you can't just walk around a station after docking, or get off your ship in space and do a space walk around the asteroids. The only thing you see about your persona is your profile photo that you generated at the beginning of the game, nothing else.
- Jiocus 4y agoNowadays, you can actually leave the ship and stretch your legs in a 1 room station quarters. And I'd say in the social sense there are people almost everywhere, they will be present in the many chats or 'in person' in space, even when you hope you'll be left alone.. I think the philosophy of the capsuleer/ship mechanics is a refreshing one, and there's a cyberpunk feel to being wired up into that hull.
- erik_seaberg 4y agoWalking in stations did exist for a while, but people complained it was just a medium for microtransactions that was distracting the devs, so they went back to mugshots and nobody else ever seeing your choice of pants. https://evenews24.com/2017/08/15/walking-in-stations-a-farewell-to-captains-quarters/ https://evenews24.com/2017/08/15/walking-in-stations-a-farew...
- sedatk 4y agoI know, and got excited about it for a while when it happened. I think they should have invested more on it, and even extend it to landing on planets and whatnot, like how Elite Dangerous did, but on a second thought, maybe not as not every game needs to be every other game. It's just not for me this way.