4 ms·
I wonder if there is a potential here for a parallel to what we see with flagship cars from major automakers. What I mean by that is that producing flagship ca
by interstice 3y ago
I wonder if there is a potential here for a parallel to what we see with flagship cars from major automakers.
What I mean by that is that producing flagship cars is not always driven purely by sales. Often it is driven by something else, like producing a homologation special, competing with another manufacturer, or just sheer excessiveness.
Maybe the economics don't add up, but I would like to see the big players mindset shift from 'make the most money' to 'show up our competitors and have fun'. Movies too, if I'm honest.
- OkayPhysicist 3y agoI think the comparison to movies is quite apt, actually. There are a few mega brands that pump out mega-budget, mass appeal content, but suffer from the competing pressures to appeal to as many people as possible to maximize profits, versus having a cogent artistic vision appealing greatly to any one group. Meanwhile, you have smaller, lower-budget productions for whom the only chance of market success is making art that appeals greatly enough to some people that the game or movie expands by word of mouth and critical acclaim. For specific examples, I'd point out Devolver Digital's catalog in games, and A24's portfolio of films.