3 ms·
This may not contradict what I said. Do you know for a fact these things are implemented using dedicated hardware? Edit: I do not see a rasterizer anywhere in
by programmer_dude 3y ago
This may not contradict what I said. Do you know for a fact these things are implemented using dedicated hardware?
Edit: I do not see a rasterizer anywhere in the block diagram (pg 14): https://resources.nvidia.com/en-us-genomics-ep/ampere-architecture-white-paper https://resources.nvidia.com/en-us-genomics-ep/ampere-archit...
Look at Turing's block diagram here (pg 20): https://images.nvidia.com/aem-dam/en-zz/Solutions/design-visualization/technologies/turing-architecture/NVIDIA-Turing-Architecture-Whitepaper.pdf https://images.nvidia.com/aem-dam/en-zz/Solutions/design-vis...
You can clearly see that the "Raster Engine" and "PolyMorph Engine" are missing from GA100 (but can be seen in TU100 for example).
To learn about these Graphics Engines see: https://www.anandtech.com/show/2918/2 https://www.anandtech.com/show/2918/2
- eiz 3y agoFair enough. In the GH100 architecture doc https://resources.nvidia.com/en-us-tensor-core/gtc22-whitepaper-hopper https://resources.nvidia.com/en-us-tensor-core/gtc22-whitepa... (page 18) they do mention retaining 2 graphics-capable TPCs but it's clearly not the focus.