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The biggest real cost of a film is film; the stock, its processing and the prints to be distributed to the theaters. This makes the distribution channel narrow
by ithought 15y ago
The biggest real cost of a film is film; the stock, its processing and the prints to be distributed to the theaters.
This makes the distribution channel narrow and the market is such that spending more money almost always mean breaking even or earning tens of millions. The financials and agreements are so convoluted and unfair, that most actors and producers want to get paid upfront because they know the system is rigged against them.
Shooting big expensive grandiose scenes is useful when your business model is based on excessive production expenses.
However, we are at that point where technology for pre-visualization and digital blueprinting could radically change how a film is made. A famous effects artists and inventor is going back to 70s style sets and models but using modern high frame rate cameras etc. He is building a giant digital-virtual studio. And he's the type of person with the background, skill and clout to change how this technology is viewed and used in the industry.
The future is fair productions where major participants can defer compensation for backend, digital filmmaking, digital film distribution to theaters, end the studio's cartel of exorbitant rates, use pre-viz, blueprinting, CG, mix of modern and classic technology.