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Some games (both computer games and physical board games) intentionally use "shuffled randomness" where e.g. for percentile fail/success rolls you'd take number
by PeterisP 4y ago
Some games (both computer games and physical board games) intentionally use "shuffled randomness" where e.g. for percentile fail/success rolls you'd take numbers from 1-100 and use true randomness to shuffle that list; in this way the overall probability is the same, but has a substantially different feel as it's impossible for someone to have bad/good luck throughout the whole game and things like "gambler's fallacy" which are false for actual randomness become true.
- teddyh 4y ago> the overall probability is the same Only for the very first roll. After that, the outcome becomes more and more predictable for each roll.
- PeterisP 4y agoJust as with any standard PRNG (e.g. Mersenne twister) the outcome may be fully predictable with some information about the state or the previous rolls, but its still usable; and the general distribution of values matches what is desired for that section of the game.
- teddyh 4y agoThat’s not what I meant. Say that the first roll was a 1. Then you know that for at least 100 rolls, you won’t get a 1 anymore. And with more rolls, more numbers are eliminated.