4 ms·
The market's moved elsewhere, developing a triple-A game of any genre takes roughly the same amount of effort, however strategy has a small overall market share
by SturgeonsLaw 4y ago
The market's moved elsewhere, developing a triple-A game of any genre takes roughly the same amount of effort, however strategy has a small overall market share compared to FPS, RPG, mobile, etc. FPS games might have around an 8x larger market, but don't take 8x as much effort to build, so that's what gets approved.
https://www.statista.com/statistics/189592/breakdown-of-us-video-game-sales-2009-by-genre/ https://www.statista.com/statistics/189592/breakdown-of-us-v...
Couple that with studios (or publishers...) often preferring to re-skin their existing IP and you get Call of Modern Warfare XVII: Rehash Edition, or Skyrim for your Smart Fridge.
- dopeboy 4y agoMakes sense. Do you think there's space for an indie shop to make a successful RTS? Successful being, say, $1M in sales?
- SturgeonsLaw 4y agoYeah I think that an indie studio would be best placed to thrive in that genre. If they could create an RTS that scratches the itch just right, the lack of big name competition would probably be an advantage that would make it easier for them to make a splash.
- sdwr 4y agoStormgate is being hyped p hard as the next big indie RTS.