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I looked at Haxe but have trouble figuring out what real benefits it would have over something like Godot at this point.
by sieabahlpark 4y ago
I looked at Haxe but have trouble figuring out what real benefits it would have over something like Godot at this point.
- karpierz 4y agoHaxe has been, and continues to be, used to ship commercially successful games.
- hutzlibu 4y agoCould you share some examples?
- roblabla 4y agoDead cells is the most recent and prominent example.
- paraboul 4y agoAll games by Shiro games (founded by Nicolas Cannasse, creator of Haxe) : https://en.wikipedia.org/wiki/Shiro_Games https://en.wikipedia.org/wiki/Shiro_Games
- illiarian 4y agoOh wow. Dune: Spice Wars is also in Haxe: https://www.youtube.com/watch?v=pZcKyqLcjzc https://www.youtube.com/watch?v=pZcKyqLcjzc
- deleted 4y ago[deleted]
- karpierz 4y agoDead Cells, Papers Please, Dicey Dungeons
- rickstanley 4y agoNorthgard, not an amazing game to me, but successful nonetheless.
- bardan 4y agoFriday Night Funkin' got pretty huge for a while there. Open source, too (not sure about the license) https://github.com/FunkinCrew/Funkin https://github.com/FunkinCrew/Funkin
- miedpo 4y agoDefender's Quest is a little famous, though not enormously famous.
- canadianfella 4y ago[dead]
- MineBill 4y agoHaxe is a programming language and Godot a game engine?
- Dwedit 4y agoDead Cells was written in Haxe.
- skywal_l 4y agoPaper Please too.
- rickstanley 4y agoTo add to this, the creator also used Haxe to port to Unity: https://dukope.com/devlogs/papers-please/mobile/ https://dukope.com/devlogs/papers-please/mobile/
- bardan 4y agoLucas Pope's dev logs are great.
- capableweb 4y agoBeing able to cross-transpile (cross-compilation basically) to other languages is a huge selling point. You can, in one language, output libraries that are compatible with: JavaScript, Flash, Neko, PHP, C++, Cppia, Java, JVM, C#, Python, Lua, HashLink For example, wanna deploy a validation library that checks something and have it available in a ton of language directly? Using Haxe, you can get this very cheap.
- klibertp 4y agoIn practice, this is hard. The problem is that you need to either have all the functionality you use written in Haxe - which is rarely if ever possible - or you have externs to equivalent libraries on all platforms. The libraries produced will also need to be interfaced from outside somehow, and for some of the targets you'll have to write additional wrappers for your lib. It's really hard to pull off when targeting more than 2-3 targets. Another commenter linked to Ammer[1], a universal FFI framework (apparently, it's my first time seeing it) - it might be just the thing needed to make multiplatform Haxe libraries way easier to write and distribute. I'd welcome that :) [1] https://aurel300.github.io/ammer/ https://aurel300.github.io/ammer/
- syntheweave 4y agoHaxe's double-edged sword that it lets you approach cross-platform in an uncompromising fashion where you're really getting as close to the target as reasonably possible, while also abstracting away as much of it as possible, but it also directly exposes you to the high level of engineering effort necessary to achieve that. A lot of what I encountered from my time using it(which I might return to someday) was that it became more irritating as you introduced more platform dependencies, but mostly because it became harder to build the project. And this was disproportionately true for targets with complex build processes(SWF was one of them back in the day, and C++ still is). Some of it does get mitigated by doing a double layer of abstraction: your platform code has a shell of functionality that is handled using the native paradigms, but exposes an interface that Haxe code calls. And the Haxe code accesses your own abstractions, not the native ones. But doing all of that can get away from "just getting a result", because then you're pushing more of the development onto the native target. If you don't have a clear view of what abstraction you want, you can get stuck on designing it.
- armchairhacker 4y agoHaxe + https://heaps.io/ https://heaps.io/ (game engine) + https://ldtk.io/ https://ldtk.io/ (level editor) presumably gets you most of the features Godot has (though I don't know because I don't really do game-dev) More importantly the language and IDE support are a lot better than GDScript. And as others mentioned, Haxe is cross-platform. But not "cross-platform" like some languages claim to be: it's been cross-platform ever since the early days and is very battle-tested
- Herval_freire 4y agoI mean it's like why does one brand of automobiles is better than another brand of automobiles? Should we just have one brand?
- JoeyJoJoJr 4y agoHaxe appeals to a lot of Flash game developers that would prefer to rely more heavily on code than a full blown game engine. A lot of people really like the “display list” (scene graph) API of Flash and a bunch of Haxe libraries follow similar patterns.