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Could you expand? I'm a video game designer myself, so I enjoy thinking about these things - how can you get around the hunt-and-peck nature of a mobile phone s
by DizzyDoo 3y ago
Could you expand? I'm a video game designer myself, so I enjoy thinking about these things - how can you get around the hunt-and-peck nature of a mobile phone screen, where your thumb or finger covers up the unit you're selecting? And then how do you ensure accuracy in the exact spot they move to?
- thanks4tip 3y agoOne way is to decrease the granularity possible, so a finger can easily pick the “exact spot”. Basically make movement discrete (maybe not the animation, but the locations you can be at from a game logic perspective).
- epups 3y agoOk but you're losing complexity, and still need accuracy in that case. I think your suggestion would work for a turn-based game, I just don't think mobile is a good media for RTS.
- thanks4tip 3y ago[flagged]
- citizen_friend 3y agoI don't think the poster was suggesting porting Starcraft to a touchscreen. It's a design challenge to figure out what changes need to be made to accommodate the genre for touchscreens. It's not obvious because people haven't put in the work yet. It was a also a design challenge to make the genre work in the first place for mouse and keyboard.
- epups 3y agoI would argue you cannot port any RTS game, not just Starcraft. Mouse and keyboard are not a constraint, they are excellent for RTS, which is why the genre is also not so strong in consoles.
- pjmlp 3y agohttps://www.androidpolice.com/best-rts-games-for-android/ https://www.androidpolice.com/best-rts-games-for-android/
- epups 3y agoYou can play Doom on your phone as well. That's not an argument that it is a suitable media for FPS.
- citizen_friend 3y agoAnd none of us are saying anything about "porting" we are talking about adapting the medium to a new format, but you seem convinced the only way to see it is exactly how it was designed in the 90s.
- citizen_friend 3y ago[flagged]