2 ms·
The original idea wasn't too far from that... but obviously the amount of distance between you and another player drastically changes the game. The 'ah-ha' mom
by pseudometa 15y ago
The original idea wasn't too far from that... but obviously the amount of distance between you and another player drastically changes the game. The 'ah-ha' moment was automatically targeting the other player's last known location. Doing this means you don't need a level of abstraction for targeting, and it nuetralizes distance. It's the same game if someone is in the same building as you, or 3000 miles away. Granted timezones do factor in at some point. :)