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Also, I believe in the original Wing Commander, if you lost a mission, the next branch of the mission tree would be harder.
by sillywalk 4y ago
Also, I believe in the original Wing Commander, if you lost a mission, the next branch of the mission tree would be harder.
- syntheweave 4y agoI played through original WC in the early 2000's, trying to win all missions. I got stuck on one that you really were meant to lose(escort, large numbers of attackers meant you had to execute with speedrun precision to have a chance) and stopped there. Later I looked more carefully at the walkthroughs and learned that the campaign progresses along the win path if you win most of the missions in the sector - you don't have to get 100% of them. I always admired the series for its world-building sensibilities. It's simple stuff - Star Raiders had the essence of the gameplay in 1979 - but injected with a lot of atmosphere.
- genedan 4y agoEven if you "win" that mission, you get the losing cutscene and the commander chews you out for not meeting your objectives even when you did and are put on the losing path - at least that's what happened in my copy of the game, so it wouldn't have been worth the effort.
- bagacrap 4y agoI distinctly remember this in wc3 (the first one I played), because for a long time I thought the game was broken. I found out losing a mission didn't make you lose completely (a rare concept at the time) but didn't realize the next one would be harder. So I just got stuck there for months. Note that I was probably 9 years old at the time.