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It doesn't pay off for most apps to run on GPUs because of the fragmentation, bad dev experience, sad programming language situation, proprietary buggy sw stack
by fulafel 4y ago
It doesn't pay off for most apps to run on GPUs because of the fragmentation, bad dev experience, sad programming language situation, proprietary buggy sw stacks and so on. Reining in the cambrian explosion to let non-niche applications actually use GPUs would be a good tradeoff.
(But of course like you say this doesn't detract from the native code apps that are content being nonportable, or want to debug, support, bug-workaround, perf-specialcase their app on N operating systems x M GPU hardware archs x Z GPU APIs, x Y historical generations thereof)