3 ms·
This is sadly a requirement for the time-honored game development tradition of "work around all the bugs in end user drivers", which also applied to WebGL while
by kevingadd 4y ago
This is sadly a requirement for the time-honored game development tradition of "work around all the bugs in end user drivers", which also applied to WebGL while it was still immature.
At this point there's probably no excuse for continuing to expose that info though, since everyone* just uses ANGLE or intentionally offers a bad experience anyway.