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Which is fine, IMO, as long as there are user-friendly abstractions on top of those foundations. I'd "just" like to write high-level code that runs on GPUs with
by tormeh 4y ago
Which is fine, IMO, as long as there are user-friendly abstractions on top of those foundations. I'd "just" like to write high-level code that runs on GPUs without having to worry about vendor/OS differences (yay, WebGPU) or writing boilerplate (nay, WebGPU). Currently it's all a bit too annoying for normal programmers to bother with. Every month there's a new programming language for CPUs that intends to make programming easier. I'd like this state of things, but for GPUs.