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> The graphic API landscape is how it always has been, specially on game consoles This is not what I want as a consumer though. Honestly I don't care if I have
by apatheticonion 4y ago
> The graphic API landscape is how it always has been, specially on game consoles
This is not what I want as a consumer though. Honestly I don't care if I have a MacBook, Windows PC or a Linux desktop - I just want to be able to play games.
With the current state, I have my MacBook Pro for work and I travel frequently. Before Apple Silicon, I could bootcamp Windows and get by with one computer. Now I actually travel with two computers.
I understand that design by committee can be challenging because of potential for spaghetti - but that doesn't make a fractured/siloed ecosystem better.
Ultimately, Apple could support Vulkan alongside Metal. It's not a binary choice.
- pjmlp 4y agoYou're in good position then, all game engines that matter support all major APIs. If a game isn't available in a specific platform, the 3D APIs aren't the issue, rather additional QA costs, platform own quirks, addtional support costs, expected sales, see Android NDK games versus how little of them are available on GNU/LInux, yet Vulkan/OpenGL ES/OpenSL/C/C++ are available in both platforms.