4 ms·
I'd love to go back to written scripts in RPGs instead of voice acting, honestly. Morrowind over the games that came later. The lack of dialog really hurts RPG.
by Blackthorn 4y ago
I'd love to go back to written scripts in RPGs instead of voice acting, honestly. Morrowind over the games that came later. The lack of dialog really hurts RPG.
- danso 4y agoThe voice acting in Fallout New Vegas was excellent. Obviously having only written dialog is much cheaper to produce. But I think the bottleneck will ultimately be how many hours are allocated to the writers and designers (e.g. making branching conversations)
- wlesieutre 4y agoAI will be a huge force multiplier for NPC writing as well
- CuriouslyC 4y agoThe problem isn't voice acting, it's bad voice acting that takes longer than reading the text. Judicious use of good voice acting is engaging and adds value.
- whywhywhywhy 4y ago> The problem isn't voice acting, It is when they literally don't hire enough actors. IIRC Fallout 3 was the worst offender for this, the first 2 hours of the game has like 6 celebrity VAs, the next 80 hours has like 3 male VAs and 2 female VAs and one of the male VAs has an insanely distinctive voice that gets used every other NPC and even on a child at one point. It's laughably bad no exec didn't push to fix that before shipping. But yeah probably blew all the VA budget on the celebs that can't fill the amount of voice required for the entire game, same issue with Destiny by Bungie where hiring too expensive talent even drove who got killed in the plot and who the stories were about.
- Blackthorn 4y agoSure it is. With voice acting, you can't have the sheer quantity of dialog that you could if you just used text. Voice acting takes time and dollars to produce. Text takes way way less of both, which results in allowing you to have a lot more of it (see: Morrowind vs subsequent games).
- iso1631 4y agoI really want to ask someone about Loom