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The lighting is good. I think there’s too much ambient light to feel real. The trees are great. Very cool to see the detailed trees far away. I would like to se
by fauxpause_ 4y ago
The lighting is good. I think there’s too much ambient light to feel real. The trees are great. Very cool to see the detailed trees far away. I would like to see more extreme versions of high quality detailed nanite scenes.
It does have this effect on me of every now and then it feels like it’s blending into a real life camera shot like you might expect a game to transition from pre rendered cutscene graphics to game ui.
- weard_beard 4y agoAs a Minnesotan I can tell you that even in light snow, looking up at a street light at night there is a very very noticeable effect where the cone of light from each street lamp looks like a miniature blizzard. In the dark you cannot tell whether it is snowing or not, but within the light of a street light even minimal flurries look like a snow globe. I did not see that effect here and it really broke the immersion for me. Every time they looked up at a street light I kept expecting the "snow globe" effect to pop in, but it did not. Further the snow on objects is too smooth and flat and uniform. It may melt and refreeze into that kind of shape after a few days, but in this demo it is actively snowing. The snow on objects would have a pronounced fluffy look like a sweater.
- fauxpause_ 4y agoEh. That’s just not modeled. The snow is probably a simple translucent particle effect. Maybe centered on the player.
- weard_beard 4y agoYou're probably right, but here is what I mean. It is quite beautiful: https://www.youtube.com/watch?v=vHZb2xdVTCA https://www.youtube.com/watch?v=vHZb2xdVTCA