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I don't, just failed to mention it along with WebGL/WebGPU, Canvas 2d, and the "origin privet file system" api. These are all providing an escape hatch to a low
by samwillis 4y ago
I don't, just failed to mention it along with WebGL/WebGPU, Canvas 2d, and the "origin privet file system" api. These are all providing an escape hatch to a lower level when the higher level abstractions are not performant enough.