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> On the subject of this thread, it was also DirectX 12 Ultimate that introduced Mesh Shaders. It was actually Nvidia who introduced mesh shaders by way of Vul
by atq2119 4y ago
> On the subject of this thread, it was also DirectX 12 Ultimate that introduced Mesh Shaders.
It was actually Nvidia who introduced mesh shaders by way of Vulkan and DX12 extensions. And then both Khronos and Microsoft went through concurrent processes to turn it into something that is somewhat suitable for cross vendor use.
Though how suitable remains open. The sweet spots for mesh sizes etc still seem different for different vendors.
- deleted 4y ago[deleted]
- pjmlp 4y agoI stand corrected, just checked and NVidia's blog post predates DX 12 Ultimate.