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It's good that OpenGL is dead since it became a mess of an API starting at around 2.0, and it only got worse afterwards. The problem is that Vulkan is also alr
by flohofwoe 4y ago
It's good that OpenGL is dead since it became a mess of an API starting at around 2.0, and it only got worse afterwards.
The problem is that Vulkan is also already a mess of an API, that's why it is so important to have alternatives like D3D or Metal.
Also... the regulation argument is silly, competition is always good for everyone even in obscure niches like 3D APIs.
(FWIW at least Vulkan is starting to improve with radical recent extensions like VK_KHR_dynamic_rendering, VK_EXT_shader_object and VK_EXT_extended_dynamic_state, but especially the last two are almost a 180 degree reversal on the previous design philosophy - funny enough, those extension look quite similar to the OpenGL programming model, I'm not sure if the pendulum is swinging a bit too much into the opposite direction)