3 ms·
> I just don't see any alternatives to banning social media, perhaps even up to the age of 18. The dopaminergic effects are not dissimilar to drugs and social m
by marcodiego 4y ago
> I just don't see any alternatives to banning social media, perhaps even up to the age of 18. The dopaminergic effects are not dissimilar to drugs and social media is just as addictive.
Ok. Now, how do we counter this very same argument against tv and video games?
- Mr-Frog 4y agoI would say that the main difference is that most modern social media apps use adaptive learning algorithms to curate an intentionally addictive feed. Traditional TV is not personally adaptive and video games with lootboxes have a comparable dopamine impact and have been seeing (justifiable) regulation.
- meowkit 4y agoVideo games nowadays are just as bad. Children don't really watch TV (anecdotally). They watch YouTube, which is just as bad. The key difference between television and video games of yore is the feedback loop. TV and video games were one shot deployed and then ratings were gathered after, averaging across the entire audience. Now YT and video games don't have end states - same thing as social media. While you often won't have individual-centric recommendation algorithms in a video game, you have dark patterns and gambling mechanics in all the most popular games which is just as bad. The argument really isn't that we need to ban children from social media, we need to guard their dopaminergic regulation the way we guard their physical and mental health... oh wait. Ultimately its the responsibility of the parent (at least in the US). Parents who are aware of the pitfalls of high-dopamine-low-effort activities, poor diet, and low physical activity are going to guard against these things. The ones who don't will likely suffer later in life.
- slothtrop 4y ago> Video games nowadays are just as bad. They're more boring than ever. Games people tend to be most addicted to appear to be glorified network social platforms, i.e. MMORPGs/LoL and the massive online communities extending them.
- smabie 4y agoIn what world is LoL a social network platform? It's literally a pvp moba
- slothtrop 4y ago> and the massive online communities extending them. As I said, the most addicting draw is the social component surrounding the games. The co-operative/team-based format means there's a baseline level of coordination in the background. Something can be said about competition itself, but games that are by design 1-vs-1 are nowhere near as popular. As goes for actual sports.
- gambiting 4y ago>>Video games nowadays are just as bad I literally don't understand how anyone can say that - there are more games of any genre than ever before. Yes if you only play CoD and nothing else it's all monetised and algorithm driven to hell. But for every CoD there are literally thousands of games that tell incredible and beautifully crafted stories. Thousands more where the focus is on gameplay. Endless remakes and reimaginings of older games with all their good and bad parts. Video games aren't just the top 3 best selling titles and it's weird to judge the whole industry that way. It's like saying that all movies are the same nowadays because Marvel films have turned into a more-of-the-same gloop.
- account42 4y agoYou are arguing a strawman. GP did not claim that all games were bad, but that the situation is as bad as with social media. That there are many high value games is irrelevant if what gets the most play time are the skinner boxes with psychologist on staff whose job it is to make the game as addicting as possible so that people end up spending more on "micro" transactions.
- somethingreen 4y agoNow go to Steamcharts, find first game that isn't a game-as-a-service and calculate ratio of its hours played in relation to everything above it. Then do that for the second and third - see if the ratio grows or shrinks further. The fact that non-predatory games do exist is hardly relevant if what people are actually playing most of the time are indeed endless, dark pattern ridden grinds if not outright no-win casinos of which mobile gaming consists almost exclusively. Whole industry needn't be banned, but a lot of its practices absolutely have to be at least regulated.
- account42 4y ago> While you often won't have individual-centric recommendation algorithms in a video game, you have dark patterns and gambling mechanics in all the most popular games which is just as bad. Matchmaking in multi-player games and level scaling in single-player games are somewhat like an individual-centric recommendation algorithm providing you with a constant stream of games that are just hard enough to be engaging and keep you hooked, or at least trying to.
- YurgenJurgensen 4y agoWe don't. Ban the business model, not the speech. Advertiser-supported television was basically proto-proto-proto-Tiktok. The desire to create an audience that passively consumes out of habit was always there; it was just less optimised. The TV and video games that wouldn't survive having advertiser-driven or quasi-gambling business models taken away aren't worth saving.
- DrThunder 4y agoThat argument has always been there. Growing up my parents and most of my friends parents never let their kids just go 24/7 playing games and watching tv. We all go forced outside and had limits on exposure. Nowadays, it's just acceptable to sit your toddler down on an ipad all day long and let them do whatever they want.