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Or if you want code that's easier to extend, read and don't want to do your own memory management. Here's a bit of code from that project that generates a mons
by ajmmertens 3y ago
Or if you want code that's easier to extend, read and don't want to do your own memory management.
Here's a bit of code from that project that generates a monster:
https://github.com/tmewett/BrogueCE/blob/master/src/brogue/Monsters.c#L63 https://github.com/tmewett/BrogueCE/blob/master/src/brogue/M...
It just allocates an object per monster, followed by initializing a long list of members that presumably just gets longer as more game systems get added.
The same code in ECS would look a lot simpler, and probably perform better/have better cache locality.