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The same goes for Flecs: - it has tools like https://github.com/flecs-hub/explorer https://github.com/flecs-hub/explorer that work with any Flecs project - it
by ajmmertens 3y ago
The same goes for Flecs:
- it has tools like https://github.com/flecs-hub/explorer https://github.com/flecs-hub/explorer that work with any Flecs project
- it has builtin support for hierarchies/prefabs and more (https://ajmmertens.medium.com/building-games-in-ecs-with-entity-relationships-657275ba2c6c https://ajmmertens.medium.com/building-games-in-ecs-with-ent...)
- it has optional support for systems/scheduling
- it has an optional reflection framework
- it has an optional DSL for describing assets/scenes, with an online playground to try it out: https://www.flecs.dev/explorer/?local=true&wasm=https://www.flecs.dev/explorer/playground.js https://www.flecs.dev/explorer/?local=true&wasm=https://www....
- and a lot more: https://www.flecs.dev/flecs/md_docs_Quickstart.html#autotoc_md33 https://www.flecs.dev/flecs/md_docs_Quickstart.html#autotoc_...