2 ms·
(not a game dev, don't quote me :) ) Unless I'm mistaken, Unreal hasn't had an official blessed ECS system relying on other things: from just having regular ob
by illiarian 4y ago
(not a game dev, don't quote me :) )
Unless I'm mistaken, Unreal hasn't had an official blessed ECS system relying on other things: from just having regular objects to reading data from data tables.
They did introduce an ECS with (currently experimental) Mass Entity in Unreal 5: https://docs.unrealengine.com/5.0/en-US/mass-entity-in-unreal-engine/ https://docs.unrealengine.com/5.0/en-US/mass-entity-in-unrea...