4 ms·
The bevy engine (ECS based) has an `UpdateMode` that specifies "Continuous" vs "Reactive" https://docs.rs/bevy/0.10.1/bevy/winit/enum.UpdateMode.html https://do
by tbillington 4y ago
The bevy engine (ECS based) has an `UpdateMode` that specifies "Continuous" vs "Reactive" https://docs.rs/bevy/0.10.1/bevy/winit/enum.UpdateMode.html https://docs.rs/bevy/0.10.1/bevy/winit/enum.UpdateMode.html.
Here's an example using it, it's well suited for "desktop applications", the shorthand to use it is `desktop_app()` https://github.com/bevyengine/bevy/blob/1c5c94715cb17cda5ae209eef12a938501de90b5/examples/window/low_power.rs#L18 https://github.com/bevyengine/bevy/blob/1c5c94715cb17cda5ae2....
https://github.com/bevyengine/bevy/ https://github.com/bevyengine/bevy/
- charcircuit 4y agoHow often your app takes in events != How often your app outputs frames The OP only mentioned that he wanted to stop outputting frames. Animations, physics, input, etc should still happen normally.