3 ms·
Well, if those animations are things such as camera smoothing, it won't have such an impact. But I see your point. Thanks for entertaining the idea!
by korijn 4y ago
Well, if those animations are things such as camera smoothing, it won't have such an impact. But I see your point.
Thanks for entertaining the idea!
- cnity 4y agoYou just have to include all the parameters of the animation as part of your "dirtiness" calculation. I reckon in practice this means centralising pretty much _all game state_ in some way that you force the dirtiness state to be set correctly.