3 ms·
To be fair, everybody hates OpenGL, too. Nobody wants to draw a triangle. What people want is to draw their chart with lots of data fast. What people want is
by bsder 4y ago
To be fair, everybody hates OpenGL, too.
Nobody wants to draw a triangle.
What people want is to draw their chart with lots of data fast. What people want is to visualize their architectural design. What people want is to build their game. What people want is to render their UI and draw their fonts.
None of this mentions drawing a triangle. Or using texture coordinates. Or managing buffers. etc.
The best thing that Vulkan, DirectX 12, and Metal have done is make people realize that they really don't want to be programming at those levels and that they really want to be using toolkits or engines dedicated to their problem.
- pjmlp 4y agoFully agree with both points, with the skill that ARB/Khronos have shown for a proper SDK experience, and that 90% of people are better off with middleware tooling. In fact, for me Open Inventor would have been much better than raw OpenGL, naturally SGI didn't want to make what really made them money in 3D space available for free.