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Not only that - the UX does too. Instead of looking hunched over at little glass displays you're looking at the world and interacting with it more directly.
by gonehome 4y ago
Not only that - the UX does too. Instead of looking hunched over at little glass displays you're looking at the world and interacting with it more directly.
- subpixel 4y agoFor pokemons.
- JohnFen 4y ago> you're looking at the world and interacting with it more directly. Only sorta. What you're really doing is taking the real world and reducing to an electronic simulacrum of the real world.
- gonehome 4y agoNot if the AR is really good, probably better than what it will be initially. I’m not talking about AR goggle pass through.
- JohnFen 4y agoHow is it possible that it's not a simulacrum of the real world? It seems to me that how good it is doesn't actually enter into it. You're still putting a physical barrier between you and the world. We see this happen even when AR isn't involved. Just looking through a window introduces a separation between you and the real world. That separation matters a whole lot to people, and changes how people think about, perceive, and react to what they see.
- gonehome 4y agoWhen you look through your eye glasses are you seeing a simulacrum of the real world? If it’s the same, but you can do hand gestures to interact with UI that appears and disappears does that change things? Maybe you think so given your example of a window. Indoors is still the real world to me. It’s adding a software UX layer on top that could be more natural than the UX via small displays.