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I use VR primarily for social interactions. Not everyone I interact with loves in the same city as me, but we regularly play VR games to maintain a social relat
by PretzelPirate 4y ago
I use VR primarily for social interactions. Not everyone I interact with loves in the same city as me, but we regularly play VR games to maintain a social relationship.
Thats not being antisocial at all, and I don't replace in-person social events with virtual ones anymore than someone who jumps into Fortnite with their friends on Friday nights.
- JohnFen 4y agoWell, yes. I also have online-only friendships, too. using VR in the way you do makes sense. What I'm responding to is the idea (mostly from the likes of Meta and various hard-core advocates) that VR will become ubiquitous. That means it replacing actual in-person communication. Reducing everyone to a datastream is an antisocial tendency. If that's done as an alternative to not interacting with someone at all, it's the more social alternative. If that's done as an alternative to interacting with people in the real world, that's antisocial. It's a bit like using video conferencing. Many workplaces are continuing to use video conferencing in the office even when everyone is in the office. That's an antisocial use. Using it to bring people together who cannot be physically together is a pro-social use. AR/VR is designed to separate you from the physical world and reduce everything to a datastream. That's what I meant by "antisocial". But I did ignore a couple of tons of nuance in saying that.