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IIRC they have an app-list at the bottom of each of their games, that they can use to introduce users to any new creation. I assume they probably have ads up as
by richardw 15y ago
IIRC they have an app-list at the bottom of each of their games, that they can use to introduce users to any new creation. I assume they probably have ads up as well. Copying enables them to make a game that has already been proved and simply leverage their existing user base to get views. Other companies do their research for them. I think their ability to leverage their user base explains them getting 'greater success'.
What could go wrong?
They could make a bad copy, but they already should have enough in-house skill to make the suckiest game pretty polished. They have tons of reusable code. Tons of cash.
They could copy a game but miss out on some secret sauce that makes the original work better. I think they can control this by releasing to smaller groups and fixing mistakes early, or just dump a game if there's no traction.
So...what else could go wrong when copying a game?