4 ms·
Totally agree. It's the design philosophy of pick from a menu of scripted choices vs interact with a simulated world. I don't think Bethesda has ever quite liv
by TillE 4y ago
Totally agree. It's the design philosophy of pick from a menu of scripted choices vs interact with a simulated world.
I don't think Bethesda has ever quite lived up to that ambition even in the days of Daggerfall and Morrowind, but they have at least tried.
- red-iron-pine 4y agoMorrowind was pretty close. Clunky by modern standards, and I remember playing it on Xbox years ago and having no f-ing clue where to go or what to do -- a lot of GameFAQs helped -- but it really made it feel like a real world.