3 ms·
Is this a categorical question? I.e. "is it possible to create a 3D twisty puzzle that works on computers but not in the real world?" I can easily imagine a 3D
by ccooffee 4y ago
Is this a categorical question? I.e. "is it possible to create a 3D twisty puzzle that works on computers but not in the real world?"
I can easily imagine a 3D twisty puzzle which allows self-intersection. (To be less cheesy, you could make the self-intersection an objective of the game, perhaps "same color cubes will combine into one cube when they intersect" and then trying to accomplish a final target 3D model.)
I cannot imagine a computer simulation being more robust than reality without relaxing the rules of the physical world (like exclusivity of space/extent). Perhaps something like the Banach-Tarski Paradox[0], where a mathematical sphere can be split into two identical-to-the-first spheres?
[0] https://en.wikipedia.org/wiki/Banach%E2%80%93Tarski_paradox https://en.wikipedia.org/wiki/Banach%E2%80%93Tarski_paradox
- lupire 4y agoBT is uncountably infinitely detailed, so cannot be simulated by a computer.