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The constraints in Dogme were about removing the artificiality of filmmaking. I’m paraphrasing (it was a long time ago) but the question was, could they make co
by doctor_eval 4y ago
The constraints in Dogme were about removing the artificiality of filmmaking. I’m paraphrasing (it was a long time ago) but the question was, could they make compelling art using only natural light, ambient sound, etc? Film had become (and remains) so artificial that the medium itself seems to have been subsumed by technology.
I mean for gods sake they make special “paper” bags on movie sets that make less noise than real ones. Nothing you see or hear in a movie was created realistically, no matter how real it looks or sounds. https://kottke.org/23/03/how-noiseless-props-are-made-for-movies-and-tv-shows https://kottke.org/23/03/how-noiseless-props-are-made-for-mo...
So in my opinion these constraints are about refocussing on the medium. They are not artificial, it’s just about getting back to basics. It’s actually about making film less artificial. About the skill of the people on set rather than those in post.
I don’t have a problem with the use of special effects, foley artists, sound engineers or anything else. It’s all good. But Dogme said, in part, let’s see if we can make good films without these things. And they did.