3 ms·
It would be interesting to try and apply some of these rules to managing windows. Sound can only be heard from the currently focused window, if a window is cov
by landofredwater 4y ago
It would be interesting to try and apply some of these rules to managing windows.
Sound can only be heard from the currently focused window, if a window is covered up it is killed (so you can only use what you can see on location), windows stuck to their default spawning positions, etc