3 ms·
On a more fundamental level it seems like the reason that movies are dark [or long, or shaky-cammed, or mixed with near-inaudible dialogue, or…] is the same rea
by fwlr 4y ago
On a more fundamental level it seems like the reason that movies are dark [or long, or shaky-cammed, or mixed with near-inaudible dialogue, or…] is the same reason movies are such strong and specific cultural touchpoints: they are largely the vision and decisions of the people in charge, relatively unencumbered by prosaic concerns such as accessibility or even profit (at the very least, this last one is true per movie: a director whose films flop quickly stops being able to find funding, so the profit concern does assert itself, but even that director mostly gets to make the movie they want to make while on set and in the editing booth).
The proliferation of sequels trading on nostalgia, cinematic universes like Marvel etc., may seem like counter-examples but I’d argue they represent a directing team whose specific vision is making a lot of profit. Profit is an internal motive and the directing team’s wide latitude lets them pursue it, rather than profit being an external concern that steps in scene by scene and tells them to add more lights. (Also note that Marvel’s MCU is well-known for the very particular creative vision driving the entire franchise.)
When the decision-makers have a unique vision, we get cult classics, new schools like “lighting realism”, and also awful movies like The Room. When the decision-makers are influenced by trends, we get waves of shaky cam or dark lighting.