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> The only failure point was that Unity’s TextMeshPro input fields didn’t trigger the Steam Deck native keyboard UI. Took a little hacking on it, but easy enoug
by coldpie 4y ago
> The only failure point was that Unity’s TextMeshPro input fields didn’t trigger the Steam Deck native keyboard UI. Took a little hacking on it, but easy enough.
Sounds like you figured it out, so probably you know this, but the soft keyboard can be invoked using either the Steam API, or by triggering it with the standard Windows input accessibility APIs. So it usually works for games that already support soft input on Windows, with no further effort from the dev :) Maybe the TextMeshPro devs would be willing to add accessibility support in future versions, which would fix it on Steam Deck and also benefit Windows users.