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Modern D&D is really a miniatures game (WoTC's bottom line really wants it to be a miniatures game), and as such basic "you go I go" combat is a complete waste
by YurgenJurgensen 4y ago
Modern D&D is really a miniatures game (WoTC's bottom line really wants it to be a miniatures game), and as such basic "you go I go" combat is a complete waste of time in it. Skip the first few levels and only bother running encounters where positioning, AoE and range actually matter. Sure, you might throw a generic wild animal encounter in with a beginner group to teach them how the basics of combat work, but that's the sort of thing you run at most once with each group.
- dragonwriter 4y ago> Modern D&D is really a miniatures game No more than that has been true of every version of D&D, and its immediate predecessor Chainmail, with the possible exception of the B/X / BECMI / Rules Cyclopedia versions that existed as a lighter version in parallel to AD&D1 & AD&D2. Modern D&D is, perhaps, a miniatures game targeting comparative casual modern players, but OD&D/AD&D1 was definitely a miniatures game targeting the tastes of comparatively obsessive, high-rules-focus 1970s-1980s tabletop wargamers, with a light dusting of RP on top. Heck, much of the rules were specified in terms of scale distance for miniatures (inches on the tabletop).