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> At the time, one could have probably gotten away most of the time with merely claiming to have published open-source code or showing off how you got some GitH
by 908B64B197 4y ago
> At the time, one could have probably gotten away most of the time with merely claiming to have published open-source code or showing off how you got some GitHub stars. In retrospect, I can't say much of my honest portfolio work did for me other than act as learning experiences. Cranking out a bunch of garbage code would have sufficed for showing that I had some "skill" for landing my first job.
That's one of the reasons we stopped considering bootcamp candidates.
> That ANSI code thing is funny as hell, though! I loathe what it represents, but admire how it proves a point by gaming the system. Also demonstrates my point that so much of what defines success in this field has been the mere appearance of even a shred of clout.
I don't know. You look at software like Quake and DOOM and it's quite obvious they were successful because these were well engineered. Same thing with the iPhone; One of the reasons it's so good is iOS and it's heritage from OSX, itself a descendant of NeXTSTEP, probably one of the most influent OS of the 90's.
Having 12'000 "hello world" projects using these joke dependencies isn't a badge of success, rather a differentiation between amateurs and real engineers. The former doesn't see anything wrong with pulling in 30+ packages just to have colored output in the terminal, the later definitely does.
- throwaway2037 4y agoThat's one of the reasons we stopped considering bootcamp candidates. If (a 72 point font size IF!) your company has low traffic, internal CRUD apps to build and maintain, bootcamp candidates are excellent value. Not everyone needs to be 10x.