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I wonder how it handles the seams between the regions. How does a player interact with another player on the other side of this border.
by cooljacob204 4y ago
I wonder how it handles the seams between the regions. How does a player interact with another player on the other side of this border.
- gjsman-1000 4y agoIf I read the documentation, it appears to be that it will expand the region to accommodate both players or merge the regions, so that you will never have a situation where two players from different regions are visible to each other.
- mkeedlinger 4y agoMakes sense, also very cool.
- TOMDM 4y agoSo worst case is you're essentially back to single threaded. With a slight overhead of tracking connected regions. I guess that makes sense. I wonder what this looks like on practice, what kinds of play styles will see the biggest boost from this. I also wonder how this plays with things like hyper long range TNT/Ender pearl cannons. Entities are their own pile of worms, but distant regions can suddenly influence each other in some cases.
- Gigachad 4y agoMy hope is this allows expanding the player count on servers like 2b2t. The normal play style here is small groups of players spread out massively over the map. It would be incredible if you could effectively have each user on their own thread and mini server with it all just seamlessly working. Would be outstanding to see a server with something like 4000 players online all on the same map.
- colingoodman 4y agoMy mind went to 2b2t as well. Unfortunately players still tend to congregate somewhat around spawn. Perhaps Folia lets them raise the server cap to a degree, but it appears here that you still can’t have more than a couple hundred players in the same area. Allowing more than that limit on the server invites a mess in the event enough of those players end up in the same place for whatever reason.
- Gigachad 4y agoI wonder if the result would be that it would just lag out for spawn but players outside the area would enjoy a full performance game. That seems like an acceptable penalty.
- travbrack 4y agoCheck out 6b6t if you haven't already. It's an anarchy server that runs on multipaper, which is a distributed Minecraft server. The owner claims it can support 1000 simultaneous players.
- TOMDM 4y ago2b2t is a great use case. Imagine being able to moderate lag machines on a per region basis, it would make it so much easier to track problem players.
- deleted 4y ago[deleted]