3 ms·
The video is pretty slick, however i can't help but be reminded of the other story that hit the HN frontpage earlier today: "The age of average" https://www.ale
by Tepix 4y ago
The video is pretty slick, however i can't help but be reminded of the other story that hit the HN frontpage earlier today: "The age of average"
https://www.alexmurrell.co.uk/articles/the-age-of-average https://www.alexmurrell.co.uk/articles/the-age-of-average
These designs are not new and exciting, quite the opposite.
I'm happy to be proven wrong!
- dabbott 4y agoThat's a very interesting point. By guiding people down the "happy path" with "guardrails", we may end up in mediocrity land. Additionally, Noya is optimized for solving user/business problems and not visual exploration. At Airbnb we had a really strong set of design guidelines, patterns, and components that (I think) both looked beautiful AND solved user needs. I think as the tool evolves and companies integrate their own opinionated design systems (vs. just Chakra UI, which is very neutral), the output will start feeling more polished & unique. But perhaps there's more we can do here. Definitely something we'll need to think through!
- omarfarooq 4y agoWhat's the roadmap on onboarding opinionated design systems?
- mbrezu 4y agoIMO the end product looking "average" is quite different from the prototype looking "average", and Noya looks great for prototypes/MVPs. Put differently, Noya feels like an exploration tool. When exploring, tents are fine. They do not provide a lot of comfort, but replacing them with houses while still exploring might not be optimal :-) Personally I don't mind average tents, as long as they don't leak. EDIT: Hmmm, maybe Noya is actually between a tent (Balsamiq) and a house (Figma) - something like an RV? :-D